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Captain lock-in

Your captain normally scores x2. Lock it in before the week opens and a good week scores x2.25 instead. It's a commitment: once locked in, that captain can't change or be dropped that week, and there's no undo.

  1. Open your league, then My Team. Set your lineup in the Week lineup card.
  2. Under the Captain row, tap Lock in captain (or Save lineup and lock in captain if you changed something). Check the name, then tap Yes, lock in <your captain>.
  3. The row now shows a lock and x2.25, and the box says Captain locked in. You can still change the other four starters until Tuesday's lock.
When
From the moment that week's lineup opens until the week opens: Monday 00:00 UTC, a day before lineups lock on Tuesday. On Monday you can still edit your lineup, but without the boost.
The boost
x2.25 instead of x2 when the captain's week is positive. A negative week still counts x2, so locking in never costs more than not locking in.
What it fixes
The locked captain stays in the captain slot and on your roster that week: no swapping it out, no dropping it on waivers (a claim that would drop it fails).
If it can't play
If the locked collection isn't eligible when the week opens (a stale floor, fewer than 10 sales in 7 days, a floor under $5), the bench fills the slot as usual and the boost is gone for that week.

Tip: Projections show a locked-in captain at x2.25 when its projection is positive. Locking in also counts as setting your lineup for your lineup streak.

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