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How scoring works

Each week (Tuesday's lock to Monday 00:00 UTC) every starter scores from what its market really did, worked out from FloorFeed's own data. Find each starter's points, stat by stat, on My Team once lineups lock, and any collection's recent weeks on its collection card (Game log).

How a collection scores
Like a player in fantasy football: points for playing (real sales and buyers), points for a big game (volume above its normal, a rising floor, Breakouts days), and points off only for a genuinely bad week. A normal week is about +16, a great one 30 to 50, a disaster -10 to -18. Every stat has a cap, so one collection can't carry or sink a team: a typical lineup lands around 80 to 140.
Sales
+0.4 for each real sale in the week, 6 at most (15 sales). Real means wash trades removed (a wallet selling to itself, round trips, wallets funded from the same place) and the sale at least half the floor the week started at.
Buyers
+0.6 for each different wallet that bought, 6 at most (10 buyers). One wallet buying 20 counts once.
Volume
Real volume against the collection's own normal (its average over the 28 days before, for as long a stretch): +4 at its normal, +10 at double or more, -2 at half, -4 at worst. A small cap doubling its usual volume scores like a blue chip doing the same.
Floor
+0.6 for each 1% the floor rises from the lock to Monday's close (+18 at most, at +30%), -0.4 for each 1% it falls (-10 at most, at -25%). Floors are 6-hour medians of FloorFeed's own readings, so one odd listing can't swing it.
Breakouts
+4 for each day the collection makes the Breakouts list, 12 at most.
Bad weeks (in red)
Crash: the floor fell 25% or more, -4. Sell-off: the floor fell 10% or more, so heavy volume that week is dumping, and volume can't add points. Dead week: fewer than 3 real sales (fewer for a starter swapped in mid-week), -4 and no sales, buyers or volume points. My Team and the collection card list each stat's points, the bad ones in red with what caused them.
Slots
A starter's points are multiplied by its slot: Captain x2, Blue chip x1, Small cap x1.5. Small caps score a little less on their own (their floors swing more and they trade less), so x1.5 makes a small-cap slot worth about as much as a blue one.
Floor Calls
Your own calls on your lineup's collections: +6 for a hit, -2 for a miss or a withdrawn call, your first 3 a week.

Tip: Fair play: wash trades and sales under half the floor never count, buyers are counted once each, and every stat is capped, so pumping a collection's volume moves its score very little. If a wallet linked to your account buys or sells one of your picks during the week, that pick scores 0 for you.

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